We consider great design a process, not just a result. Our dscvr and XGVR/PC headsets took form after repeated sketching, rendering, and tinkering. We wouldn’t have reached that final design without going through a ton of initial, exploratory designs. That’s why we value the design process.
To give you an idea about our process, here are the steps the dscvr headset took, from conceptualization to production.
This is the freest, most fan part of the process. We just empty our brains onto the paper. No editing, no critiquing. Just get those ideas out.
Cull your ideas
This is the least fun part of the design process. We look at our initial designs with a critical eye, toss out what doesn't work, and consider those with potential. As writers would say: write in white heat, revise in cold blood.
Refine, refine, refine... then refine some more
We liked the idea of putting a slot for smartphones, but felt that it could still be improved upon. Subsequent rounds of design took us far from that idea. We moved forward with a silicone flap that grips the smartphone. And while the production model of the dscvr uses that flap, even that went through several iterations before being finalized.
Once we were satisfied with our concepts, we rendered the headset. This gave the design a clearer form, and enabled us to take the design to the next stage.
After the seemingly endless rounds of sketching, rendering, and brainstorming. It's time to create the first prototypes. This is where our ideas take shape and, most importantly, are put to the test.
Even the packaging isn't spared from critique. We initially thought of a "cheeseburger" case for the dscvr headset. We nixed that idea in favor of a more streamlined package that also served as a carrying case for the viewer.
The final product
After all those steps, here is the final product - the dcsvr headset. We're super-psyched the headset made it all the way to production. We're also excited for you to try it. Pre-orders are now open at our shop. Check it out!